
So after initial saturation volley is done, there is just so many active missiles flying around. They seem a bit overtuned now though, because if an enemy gets destroyed, they look for a new target, and go for it. Having a dedicated Missile Carrier Flagship is so much fun. Now I just control the battlefield with saturation hehe. They felt very sad and slow, and always got shot down or fizzled out halfway to the target. Now heres what I think about current state: But I dont know!Īlso I don't manually fly, I just let them autobattle and give commands cause I find it more fun to watch strats unfold.
STARSECTOR SHIPS DPS METER MOD
Whats going on there? To be kept in mind it could also just be that the DCR mod isnt working right. Then theres also truckloads of EMP damage.įound the Hull part very weird, any thoughts? Theres also sometimes enemy ships that i killed where it says they took only shield and EMP damage. Very little armor damage happening (cause when the shields fall they don't last long?), and weirdly NO hull damage at all, except a very few exotic happenings. Looking at those charts i noticed that there is MASSIVE amounts of shield damage happening (probs because they absorb lots of dps but eventually fall), I also use another mod called Detailed Combat Results to get some data on stuff, so any damage mentions are referenced by that.

I am lucky with my timing since the mod is so young, and basically just before I started the game hehe.Īnywaysss, patch 1.19 was very good, things feel more functional now. Playing exclusively with RC since it's great and feels as much of an upgrade as Combat Extended in Rimworld and changes the things that miffed me when i tried vanilla first time. So I more recently only got the game (am already chest deep in obsession for some weeks now lol.).įirst play was vanilla just to test waters, then I went and checked all the mods, and set up some neat modlist and went back. Heya, just made forum account so I can comment.
